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Divinity original sin 2 modding tutorial
Divinity original sin 2 modding tutorial











VS Code will open the file launch.json and create an entry with the title Attach to Story Server. Press F5 to create the default task definition. You must add a task definition to your VS Code project. If you'll be debugging using the editor, install the Script Extender to the root directory of the engine ( The Divinity Engine 2\DefEd).If you'll be debugging using the game, install the Script Extender to the Divinity Original Sin 2\DefEd\bin\ directory of the game.The debugger needs additional files in order to be able to communicate with the game or editor. "C:\\.\\Dbg\\Compiler\\") in either your user settings or your workspace settings in VS Code. Set the pilerPath configuration variable to the path of the Compiler directory (eg. Download and extract the tools manually.

divinity original sin 2 modding tutorial divinity original sin 2 modding tutorial

The command will ask you for the preferred install location (select an empty path) and install the tools. Press Ctrl+Shift+P and search the command Install LSLib Compiler and Debugger. Use the install command of the extension.if you'll be editing the Tester mod then open Divinity Original Sin 2\Data\Mods\Tester_86cfadbc-81f7-4537-b5e3-540c8619c024) \Data\Mods\ inside your Original Sin 2 installation directory. Your mods data folder will be located at. Install the Divinity Engine Script Support extension: Follow these steps to setup VS Code and the required extensions. This package allows you to compile story scripts for Divinity Original Sins 2 from the command line and debug them both in the editor and in the game.













Divinity original sin 2 modding tutorial